Sunday, November 7, 2021

The Bonds of Friendship

 Friendship and the Family Unit are more important than ever with the lack of social protections that the people used to enjoy before the Flash. People are not replaceable- and even someone you disagree with can keep safe while you sleep. 

Below are the tiers of friendship. These can come with benefits or penalties depending on how the party interacts with each other. 

Some things inspire trust- jumping in front of an arrow, sharing limited rations, staying with you to remove you from a dangerous situation. Over time these bonds can allow you to gain special benefits with each other by the strength of your trust.

Likewise, being selfish, keeping secrets from each other, running away and leaving your companions in trouble, stealing from each other, or hoarding rewards- these things can cause your companions to distrust you. 

Just because they don't like you doesn't mean they won't travel with you. In times like this, we need all humanoids working together. Even sworn enemies may need to band together temporarily for a common goal. 

All party members start with a base level of "Stranger" to each other. Levelling up requires "intimate tasks" in a similar vein to mythic trials. At the end of a session, we'll review some key actions and identify if this constitutes an "intimate moment" which may move you towards a higher rank, or a "betrayal moment" which may lower your ranks. Note that not all tiers are 1-for-1 or level up at the same ranks. 

You may take a trait "Bonds of Friendship" to start of at tier 2 with another PC. You can take a drawback called "Annoyance" that has you start at tier -1 with another PC. 

But remember, this is for storytelling. Any session where friendship between PCs decreases gives both PCs a hero point for developing the story. 

Each PC has a ranking with each other PC. Those rankings don't always go both ways. You can like someone who doesn't like you back. 

The hero points referenced in Tier 3 and 4 are bonus uses that are not part of your normal hero points. 







No comments:

Post a Comment

The Bonds of Friendship

 Friendship and the Family Unit are more important than ever with the lack of social protections that the people used to enjoy before the Fl...